A li’l bit about me
Cortado drinker.
Shower singer.
Softball & top rope climbing beginner.
I value interdisciplinary solutions and integrative research methods to break down complexity. This comes from studying:
two years of medical sciences
four years of global health and electronic health
two years of user experience design
During my Master’s, I did an 8-month internship at Autodesk working on Maya. I designed and conducted 15 remote usability tests for Maya’s first-ever in-app interactive tutorials and redesigned decades-old features. Prior to that, I did a practicum with Haiti Cardiac Alliance to assess their electronic health record prototype using heuristics and ethnography.
After attaining my Master of Information, I had the privilege of working at Autodesk improving production workflows for creative studios using Flow Production Tracking (formerly ShotGrid).
Most recently, I worked at Unity designing character creation software and working with some of the best people in the game industry.
Outside of UX, you can catch me listening to podcasts, top rope climbing, playing softball in the summer, and binging film and tv.